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Studio, Updates

📝 viroo-studio-release-3.0.0

July 9, 2025

Power Meets Simplicity

Functionality

General

  • Dashboard & Editor Window Improvements: unified window structure simplifies project management and content creation.
  • New tabs: content validation, integrated Identity login, simplified upload and publishing, and a new version info tab with changelogs.
  • Scene control: enable or disable scenes directly in the publishing window.
  • Direct Content Upload: creators can now upload immersive content to the VIROO Platform directly from Unity, accelerating the creation-to-deployment cycle.
  • VIROO Studio Toolbar: a new Unity toolbar with organized widgets for essential tools and components:
    • VIROO Components: basic scene setup made easy.
    • XRI Components: create XR interaction-ready GameObjects.
    • 3D Components: add ready-to-use interactive objects (button, lever, wheel…).
    • VIROO Actions: insert preconfigured interactive GameObjects.
  • VIROO Studio now uses URP (Universal Render Pipeline) by default for better visual quality.

Standalone Support

  • Standalone XR Support: VIROO Apps can now be published for Android standalone devices.
  • Session Management: users can authenticate, create, and join sessions directly from standalone devices.
  • User policies: password and management features adapted to standalone operation.
  • Optimized visualization: enhanced rendering and performance for standalone environments.

Visual Scripting Integration

  • VIROO Studio now includes Visual Scripting, empowering creators to build interactions without coding.
  • Simplifies the content creation process for non-technical users.
  • Industry-grade templates: provide prebuilt immersive structures and best practices for industrial use.
  • Distributed as a VIROO Studio extension.

Networking

  • Default persistence set to None in all actions and interactions.
  • Added networking latency indicator for better monitoring and debugging.

XR Environment

  • Full adoption of the XR Interaction Toolkit rig as the core interaction framework.
  • New locomotion system: added gravity, collision, and VR fly mode.
  • Standardized API for accessing Interactors.
  • Ability to define starting positions for non-VR users in RoomPlayer scenes.
  • Interaction blocking when the VIROO menu is open.

Interaction

  • Added spatial keyboard support.
  • Scenes can now load without requiring the VIROO menu.
  • Improved scroll speed for smoother mouse interactions.
  • ControllerButtonPressInteraction updated to Unity’s new input system.

Feedback & Examples

  • Added URP support to all examples.
  • Refreshed demo content and scenes in VIROO Studio.
  • New MR example scene compatible with HTC, Meta, and PICO devices.
  • New samples in VIROO Lab, including:
    • Controller tooltip showcase.
    • On-screen keyboard example.
    • How-to section for enabling and disabling specific features.
    • Example for ControllerButtonPressInteraction.
    • Improved avatar customization scene.

Other Improvements

  • Better usability, performance, and workflow experience.
  • Compatible with Configurable Enter Play Mode in Unity.
  • Early support for Single Pass rendering.
  • Added mock camera with PostProcess Layer for testing visual effects outside Play Mode.
  • Refined Add Component section.
  • Included Main scene and required XR Profiles by default.
  • Enhanced post-processing documentation and setup for URP.
  • Layer Collision Matrix automatically managed via Project Validation.
  • Scene change messages now show AvatarName instead of machine name.
  • Added event subscriptions for teleport ray visibility changes.

Fixes
General stability and workflow improvements to ensure a smoother creation and testing experience in VIROO Studio.

  • VirooStudio

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Tags

Maintenance (4) VirooApps (11) VirooPlatform (4) VirooStudio (13)

Useful Links

VIROO Cloud GitHub Docs Discord Support Health

Related posts

Studio, Updates

📝viroo-studio-release-3.1

January 28, 2026
  • Added a new high-level API accessible via VirooApi.Instance to simplify and speed up development.
  • Improved hand tracking with support for natural grab gestures in addition to pinch.
  • Enhanced VR locomotion with adjustable player speed, flying mode in Single Player, gesture-based movement and teleport with hand-tracking, and configurable movement direction (head or controller).
  • Disabled VR mirror mode by default to reduce PC resource usage, with configurable rendering and resolution options in the Viroo menu.
  • Added Stop and Cancel methods to multimedia actions for improved playback control.
  • Added audio input and output device management for Voice communication in the Viroo menu.
  • Introduced a Participants section to view connected users and mute participants.
  • Extended the Scene Configuration component to enable or disable core features such as teleport, movement, and gravity.
  • Added CSV import/export for application texts to simplify scene localization via Scene Configuration.
Studio, Updates

⚙️ viroo-studio-patch-3.0.647

December 14, 2025
  • Allow user to hide teleport buttons in VIROO menu.
  • Standalone apps not closing when the session is closed from a player.
  • Chaperone was visible in cave player.
  • Floor camera projection error in cave players when camera was near the scene’s zero position.
  • Subscribed events by code weren’t networked.
  • Resolved an issue where Interactables weren’t attached to XRSocketInteractors in all session users.
  • Removed unnecessary hand-tracking profile.
  • Fixed interaction with the Viroo menu in VR Cave mode.
Updates, Studio

⚙️ viroo-studio-patch-3.0.625

November 14, 2025
  • Improved error message in standalone Android login when you don’t have a network connection.
  • Fixed issue where XR controllers weren’t registered in standalone Android builds.
  • Fixed player collision notification initialization error.

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