- Added a new high-level API accessible via VirooApi.Instance to simplify and speed up development.
- Improved hand tracking with support for natural grab gestures in addition to pinch.
- Enhanced VR locomotion with adjustable player speed, flying mode in Single Player, gesture-based movement and teleport with hand-tracking, and configurable movement direction (head or controller).
- Disabled VR mirror mode by default to reduce PC resource usage, with configurable rendering and resolution options in the Viroo menu.
- Added Stop and Cancel methods to multimedia actions for improved playback control.
- Added audio input and output device management for Voice communication in the Viroo menu.
- Introduced a Participants section to view connected users and mute participants.
- Extended the Scene Configuration component to enable or disable core features such as teleport, movement, and gravity.
- Added CSV import/export for application texts to simplify scene localization via Scene Configuration.
⚙️ viroo-studio-patch-3.0.647
- Allow user to hide teleport buttons in VIROO menu.
- Standalone apps not closing when the session is closed from a player.
- Chaperone was visible in cave player.
- Floor camera projection error in cave players when camera was near the scene’s zero position.
- Subscribed events by code weren’t networked.
- Resolved an issue where Interactables weren’t attached to XRSocketInteractors in all session users.
- Removed unnecessary hand-tracking profile.
- Fixed interaction with the Viroo menu in VR Cave mode.
⚙️ viroo-studio-patch-3.0.625
- Improved error message in standalone Android login when you don’t have a network connection.
- Fixed issue where XR controllers weren’t registered in standalone Android builds.
- Fixed player collision notification initialization error.
⚙️ viroo-studio-patch-3.0.621
- Resolved issues where XR controllers disappeared when hands were detected while holding them.
- Fixed gaze interaction in standalone Android builds.
⚙️ viroo-studio-patch-3.0.616
- Added new material to interaction rays compatible with Mixed Reality mode.
- Fixed Teleport interaction in Android publish mode.
⚙️ viroo-studio-patch-3.0.614
- Resolved an issue where Socket interactor events weren’t networked.
⚙️ viroo-studio-patch-3.0.606
- Resolved timeouts occurring in the application uploader.
- Corrected arena gizmo positions when using Play Mode in the editor.
- Fixed issue where the loading floor wasn’t visible on the initial load.
⚙️ viroo-studio-patch-3.0.598
- Fixed Viroo menu skybox always being active in cave systems.
- Adjusted the menu floor position.
- Added Stop methods to all multimedia actions.
⚙️ viroo-studio-patch-3.0.592
- Fixed the menu floor position when the scene content isn’t at Y = 0.
- Fixed hand interactions in standalone mode.
- Resolved stuttering issues with desktop controllers.
- Fixed camera flickering on dtrack followers.
⚙️ viroo-studio-patch-3.0.582
- Fixed an issue where dropping an object with the ReturnOnDropped component into a socket could cause inconsistent states across session users.
- Removed Ambient Occlusion effect from standalone URP settings.
- Restored controller tooltips in VirooLab.
- Fixed an issue where the chaperone was incorrectly positioned in Viroo rooms.

