- Added: Create chaperone in RoomPlayer: RoomPlayer now creates a VR play-area boundary.
- Fixed: Startup errors from the Unreal editor’s Play button are resolved.
VIROO and Unreal Engine: Supercharging Enterprise Collaborative RT3D
We explored how to leverage Unreal’s power within the VIROO platform to build highly immersive, performant, and multi-user XR experiences for enterprise applications.
VIROO at EfVET 2026: Bringing XR Training to Vocational Education
EfVET was an opportunity to discuss a central challenge for VET centers: how to give more students access to hands-on training in technical, complex or higher-risk environments.
⚙️ new-anatomy-animal-3.2.41
New Experience Available: VIROO Anatomy Animals
- Explore animal anatomy in immersive 3D, from complete body systems to individual organs.
- Interact with anatomical structures and access detailed information in real time.
- Visualize multiple systems simultaneously to better understand anatomical relationships.
- Learn through Virtual Reality and Mixed Reality for a more engaging educational experience.
- Designed for veterinary education and training, from universities to professional learning environments.
⚙️ platform-patch-3.1.749
- Applied a security update to the legacy Content Service.
- Restored service availability after completing the required validation checks.
Enterprise infrastructure for real-time 3D
Real-time 3D (RT3D) and extended reality (XR) are related, but they are not the same.
🔧planned-maintenance-26.009
- Description: Preventive maintenance activities are being carried out on the Content Service infrastructure. As a result, content-related functionality may experience temporary disruptions or degraded performance during the next 24 hours.
- Start Time: Thu, 22 Oct 2026 00:00 UTC
- Planned End: Within 24 hours
RT3D and XR: Key differences
Real-time 3D (RT3D) and extended reality (XR) are related, but they are not the same.
The Connected Immersive Workspace
We explored how organizations can streamline enterprise deployments by developing content once and effortlessly distributing it across diverse display types—from multi-wall projection spaces to standalone XR headsets—without complex custom infrastructure.
Robotekin Topaketa at Virtualware: AI, Robotics and Digital Twins
At the Robotekin session, we explored how Digital Twins become the safety layer to validate AI‑driven automation and robotics systems before deploying them in the physical world.









