- Fixed the menu floor position when the scene content isn’t at Y = 0.
- Fixed hand interactions in standalone mode.
- Resolved stuttering issues with desktop controllers.
- Fixed camera flickering on dtrack followers.
⚙️ viroo-studio-patch-3.0.582
- Fixed an issue where dropping an object with the ReturnOnDropped component into a socket could cause inconsistent states across session users.
- Removed Ambient Occlusion effect from standalone URP settings.
- Restored controller tooltips in VirooLab.
- Fixed an issue where the chaperone was incorrectly positioned in Viroo rooms.
⚙️ viroo-studio-patch-3.0.556
- Resolved an issue where controllers weren’t initialized in Standalone mode.
⚙️ viroo-studio-patch-3.0.548
- Fixed unnecessary entries being created in the Windows registry.
- Resolved incorrect behavior when dropping non-kinematic grabbable objects.
- Fixed production packages not marked as “promoted” appearing in the VIROO dashboard.
- Fixed layout issues in the VIROO menu when running in VR mode.
- Corrected inconsistent SceneConfiguration settings between the toolbar root and the new scene root.
- Updated arena position synchronization in RoomPlayer when executing the scene in Unity.
- Added teleport button to the VIROO menu (desktop mode).
- Added active graphics card name display in the VIROO menu for better system visibility.
- Added start position labels in VIROOLab to improve scene setup and user orientation.
📝 viroo-studio-release-3.0.0
Create Faster, Smarter, and Without Limits
- All-new Dashboard: unified window, faster access, and simplified publishing flow.
- Direct Upload: publish immersive content straight from Unity to the VIROO Platform.
- Visual Scripting built-in: create powerful interactions without writing a single line of code.
- Standalone XR support: bring VIROO Apps to Android standalone devices with integrated sessions.
- Smarter Tools: new toolbar, URP visuals by default, and refreshed examples in VIROO Lab.

